STUFF WE'VE WORKED ON

Aimlabs Services

Senior Software Engineer

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Developed web applications and video games with React, TypeScript, GraphQL, Unity, and HTML 5. Performed as a motivated and proficient role model in a remote workplace with minimal supervision, often taking ownership over projects.

Key Achievements:

  • Created an original game for TikTok and Aimlabs with > 1,000,000 impressions and almost 150k players as primary gameplay programmer, called Mr. Aimlab’s Nightmare.

  • Spearheaded and built leaderboard for Riot Games’ Arcane Undercity Nights, (MALN) viewed by > 1,733,600 viewers with interactive animations using React.

  • Built Playerbase.com from zero, empowering 100s of creators to earn money by coaching online.

  • Maintained and engineered new features for primary Web Application and Website Aimlab.gg, originally built by external teams. Performed refactoring to address technical debt and prepare the website for modern development.

  • Created test system used in 100% of Playerbase.com and Aimlab.gg react component unit tests.

  • Liaised with backend and VR teams to support high frequency updates from onsite VR game built for Riot Games.

MALN in the NewsAimlabs.comRiot's Arcane LeaderboardAimlab.ggMALN on TikTokPlayerbase

InvoiceMaker

Senior Software Engineer

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Built Single Page SaaS Invoice Generation App with merchant fee payment model. Architected and developed React, Redux and Material UI app from scratch including API integration and automated deployment system with unit and functional tests.

Key Achievements:

  • Launched app from to generate revenue in monthly payments using stripe, user authentication, and in-house payment handling system.

  • Developed Invoice Generation suite for use by over 1,000,000 future customers including percentage profit fee-based payment system for small business owners.

  • Increased developer performance by acting as a mentor for three other front end developers weekly. Functioned as a mediator for any conflict or disagreements, and moved stuck developers forward on many occasions.


Rebound

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Rebound is a physics based reflex arcade game where the player must keep a ball within bounds of the screen, while aiming for the most points and longest time survived possible in a single round. Sounds simple, right?

Technologies: C#, Unity, Git, Adobe Photoshop CC


Project Velocity

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Enter a Bullet Hell and Endless Runner game where the speed never stops rising, and the obstacles never stop coming. Fight and cruise your way through obstructions and bosses with ever-increasing difficulty!

Technologies: C#, Unity, Git, Blender, Adobe Photoshop CC


Carbon Reset

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Enter a future of democratized space travel and exploration with one catch – a powerful corporate consortium pulls the strings. This story begins when an expert combat pilot wakes up unbeknownst of her whereabouts, history and name. She will have to fight to determine who she is, what it means to her, and what the future holds.

Technologies: C#, Unity, Git, Adobe Illustrator CC, Continuous Integration, OOP & Design

Disclaimer: A member of station 42 has provided development work to all of the software listed in this page. For some listings, a member of station 42 contributed to software on a team, while others were developed by them in totality.

ALL RIGHTS RESERVED © STATION 42 INTERACTIVE L.L.C.

OTHER NAMES OR BRANDS MENTIONED ARE TRADEMARKS OF THEIR RESPECTIVE OWNERS.